Integrate myTarget with Mediation
This guide explains how to utilize the Google Mobile Ads SDK to load and present ads from myTarget through mediation. It provides instructions on integrating myTarget into the mediation configuration of a Godot app and integrating the myTarget SDK and adapter.
This document is based on:
Supported integrations and ad formats
The AdMob mediation adapter for myTarget has the following capabilities:
| Integration | |
|---|---|
| Bidding | ✅ |
| Waterfall | ✅ |
| Formats | |
|---|---|
| Banner | ✅ |
| Interstitial | ✅ |
| Rewarded | ✅ |
| Native |
Prerequisites
- Complete the Get started guide
- Complete the mediation Get started guide
Step 1: Set up myTarget
We recommend following the tutorial for Android or iOS, as it will be the same for both.
Step 2: Configure mediation settings for your AdMob ad unit
We recommend following the tutorial for Android or iOS, as it will be the same for both.
Step 3: Import the myTarget SDK plugin
- Download the plugin for Android.
- Extract the
.zipfile. Inside, you will find amytargetfolder. - Copy the contents of the
mytargetfolder and paste them into the Android plugin folder atres://addons/admob/android/bin/.
The myTarget adapter is already included in the standard iOS plugin download. If you followed the iOS Installation guide, you should already have the necessary files (poing-godot-admob-mytarget.gdip) in your res://ios/plugins/ directory.
Step 4: Enable the plugin
Make sure to enable myTarget in Project Settings (under Admob > Android > Mediation > MyTarget).
Make sure to check both Ad Mob and Ad Mob MyTarget under the Plugins list in your iOS Export Presets (as well as entering your AdMob App ID in the Plists config).
Step 5: Add required code
No additional code configuration is required for this partner integration.