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AI Copilot Skills (beta)

Integrate AI-powered coding assistants (such as Gemini in Antigravity, Cursor, Claude, or GitHub Copilot) into your game development workflow using AI Copilot Skills.

The AdMob plugin comes with a pre-configured AI Skill containing all specifications, APIs, and code patterns for integrating various ad formats (Banners, Interstitials, Rewarded Ads, etc.) in both GDScript and C#.


Quick Install (Built-in Skills)

You can install the pre-built AdMob AI skills directly into your project in one click:

  1. Open your Godot project.
  2. In the top editor menu, click on Project -> Tools -> AdMob Manager.
  3. Select the AI Copilot submenu.
  4. Click Install AI Skills to Project.

This will automatically create a .skills/godot-admob-copilot folder at the root of your project directory and place the SKILL.md instructions file inside it.

Note

Files or folders starting with a dot (like .skills) are hidden in Godot's FileSystem dock by default to avoid cluttering your workspace, but they are fully visible to external IDEs (like VS Code, Cursor, Antigravity, etc.).


Invoke the skill in your prompt

After you add the skill to your project, use the following example prompts to invoke it in your AI tool:

To invoke the skill, type @ and select the godot-admob-copilot skill.

@godot-admob-copilot Write the complete initialization flow including UMP Consent check before initializing MobileAds in GDScript.
@godot-admob-copilot Show me how to create and display a standard adaptive banner at the bottom of the screen in GDScript.
@godot-admob-copilot Help me load a Rewarded Ad in C# and implement a callback to give the player 100 gold coins once they finish watching the ad.