Integrate Vpon with Mediation
This guide is intended for publishers who are interested in using AdMob Mediation with Vpon. It walks you through getting a mediation adapter set up with your current Godot app and setting up additional request parameters.
Vpon Resources
- Documentation
- SDK
- Adapter
- Customer support: fae@vpon.com
Prerequisites
- Complete the Get started guide
- Complete the mediation Get started guide
Helpful primers
The following Help Center articles provide background information on mediation:
Include network adapter and SDK
Android
- Install the Android Build Template in your Godot project (under
Project > Install Android Build Template). - Download the latest Vpon Android SDK and Vpon AdMob Adapter (
.aaror.jarfiles) from the links in the Vpon Resources section. - Copy the downloaded files into the following directory inside your Godot project:
android/build/libs/- Open
android/build/build.gradlein a text editor. - Add the downloaded files as dependencies inside the
dependenciesblock:
iOS
Include the mediated networks' SDKs and adapter files within the appropriate directory of your Godot project:
- iOS: Xcode project (after export)
After generating an Xcode project from Godot, include any frameworks, compiler flags, or linker flags that your chosen networks require.
- Download the latest Vpon iOS SDK and Vpon AdMob Adapter frameworks from the Vpon Developer Page.
- Export your Godot project as an iOS Xcode project.
- Open the exported project in Xcode.
- Drag and drop the downloaded Vpon SDK and Adapter framework files (
.xcframeworkor.framework) into your Xcode project. - Under the General tab of your app target, ensure these frameworks are listed under Frameworks, Libraries, and Embedded Content and set to Embed & Sign.
Your app need not call any third-party ad network code directly; Poing Godot AdMob Plugin interacts with the mediated network's adapter to fetch third-party ads on your behalf.